When the learning goal is to provide a lively, interesting, and meaningful learning experience that participants will personally internalize, experiential learning provides an excellent learning tool. The goal, however, is not an easy one to achieve. It takes a very well planned exercise to realize the desired goal. Much of the responsibility for reaching the desired goal rests with how the exercise is debriefed. This paper focuses on the debriefing process and the importance of integrating it into all phases of the exercise
How spontaneous or structured should be the debriefing of an experiential exercise? An adequate resp...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...
Simulation is becoming a very widely used resource within many professions, and can provide differen...
" An experiential learning exercise may be defined as a task designed to generate behavior which can...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
The design of an experiential exercise is comprised of three key characters: the instructor, the fac...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Debriefing is a process involving the active participation of learners, guided by a facilitator or i...
The purpose of this study was to explore the nature of cognitive and emotional processes during the ...
Debriefs are an effective tool for increasing learning and performance within organizations. They ar...
Debriefing is the most important part of a simulation. That is why this is a key chapter in this bo...
Introduction: Experiential learning refers to learning which uses the learner’s experience as a base...
Learning involves making sense of whatever has been taught or experienced in the classroom (Watkins,...
This paper reflects the effective use of a debriefing strategy in evaluating some classroom activiti...
This paper studies the influence of debriefing in the learning of the participants of business games...
How spontaneous or structured should be the debriefing of an experiential exercise? An adequate resp...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...
Simulation is becoming a very widely used resource within many professions, and can provide differen...
" An experiential learning exercise may be defined as a task designed to generate behavior which can...
The debriefing or feedback segment of the experiential exercise is a very critical part of that exer...
The design of an experiential exercise is comprised of three key characters: the instructor, the fac...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Debriefing is a process involving the active participation of learners, guided by a facilitator or i...
The purpose of this study was to explore the nature of cognitive and emotional processes during the ...
Debriefs are an effective tool for increasing learning and performance within organizations. They ar...
Debriefing is the most important part of a simulation. That is why this is a key chapter in this bo...
Introduction: Experiential learning refers to learning which uses the learner’s experience as a base...
Learning involves making sense of whatever has been taught or experienced in the classroom (Watkins,...
This paper reflects the effective use of a debriefing strategy in evaluating some classroom activiti...
This paper studies the influence of debriefing in the learning of the participants of business games...
How spontaneous or structured should be the debriefing of an experiential exercise? An adequate resp...
Debriefing, the reflective activity following an experiential learning exercise, has been identified...
Simulation is becoming a very widely used resource within many professions, and can provide differen...